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Showing posts with label DEV n Design. Show all posts
Showing posts with label DEV n Design. Show all posts

Tuesday, October 26, 2010

5 Beautiful Keyboards to Spice Up Your Boring Desk


If you’re using a desktop computer to navigate the online jungle, chances are you spend a good bit of time at a boring old keyboard.
The good news is that you don’t have to settle for uninspiring hunks of plastic. It’s worth investing a little bit of money into something that you use so often. There are some really stylin’ keyboards out there, and we’ve picked out five of the best.
Whether you’re a Mac or a PC (or both for that matter), read on for five fabulous input devices that will make staring at the keys a pleasure, rather than a chore.
Let us know which keyboards you loved or your suggestions for other cool options in the comments below.

1. Microsoft Arc


Microsoft has always enjoyed a good rep for their keyboards, but it’s not until its Arc range came along thatstylish product design really came into play.
More of a lifestyle accessory than a PC peripheral, the thinking behind the Arc keyboard is that as the home office expands into the living room (and beyond) this is the keyboard to go along with it.
Wireless, with the magnetic nano-receiver folding underneath for easy storage, the Arc has a curved “dome” shape for comfortable use on laps.
While it was launched in stylish black, it’s the special edition white and lime green version — available exclusively at Amazon.com — that gets our vote.
Cost: Currently $57.19 (down from $59.95)

2. Logitech diNovo Edge


Available for both Macs (complete with Command and Option keys) and PCs, Logitech’s diNovo Edge is a high-end keyboard with good looks and a great feature set.
You charge up the Edge in its cradle (which also works brilliantly for upright storage if you’re short on desk space) with a two-hour juicing session giving enough charge for around two month’s use.
Cool features include a touch-sensitive volume slider, a “TouchDisc” to scroll or move the cursor, and whisper-quiet scissor-switch keys.
We’re not forgetting the looks of course, and the diNovo Edge delivers with glossy, semi-translucent, black Plexiglas, brushed aluminum and slimline 11mm dimensions.
Cost: $179.99

3. Impecca Custom Carved Bamboo Keyboard


Unlike rival products that only boast a bamboo base, this peripheral’s keys are also made from the natural material.
Perfect for anyone that loves the touch of wood instead of cold chrome or plastic, the keyboard is a simple way to add a bit of eco-chic to your PC set-up.
While the keyboard’s innards are still made of the same old stuff, at least you’ll know by going down the bamboo route, it’s one less plastic case to end up in a landfill.
Cost: $69.99

4. Art Lebedev Optimus Maximus


Let’s get one thing straight: The Optimus Maximus is not just a keyboard, it’s a work of art. From Russian design studio Art Lebedev, it certainly has a work-of-art price tag — a cool $2,400.
You’re not just paying for instant geek credibility (although that comes standard), but near-limitless customization. Each of the keyboard’s 113 keys is a tiny, programmable OLED display.
The potential is astounding. Keys could be programmed to display different alphabets, special symbols, macros, or shortcuts to various programs. It is, as the studio says, “a million keyboards in one.” We’d add — one keyboard in a million.
Cost: Approximately $2,400

5. Apple Wireless Keyboard by ColorWare


Apple’s Wireless Keyboard is beautifully slimline — a real study in minimalist design, with its low-profile anodized aluminum case and compact footprint (it’s around a quarter smaller than standard keyboards).
However, as much as we like the actual design, that “aluminum-and-white” look is getting a little old. The perfect solution then, is to take an Apple wireless keyboard and give it the ColorWare treatment.
The custom specialists will coat your keyboard in one of many cool hues and even color in the text in a contrasting color. As the perfect way to stand out from the Mac crowd, we’d struggle to imagine a classier peripheral for your Apple machine.
Cost: : $119 to send in your own keyboard, $199 for the keyboard and the customization.

BONUS: Keyboard Stickers!


If you’re using a laptop and feeling a little sore about your lack of designer keyboard options, fear not! You can transform your laptop with some funky keyboard stickers. There are tons of designs to be found on the likes of Etsy and ArtFire. Our current fave is the LEGO-esque design shown above — bumpy brick looks without the texture!
[via mashable]

China Launches Online Map of the World


China’s State Bureau of Surveying and Mapping has launched an official online map service called Map World. It allows users to explore and search for specific locations.
The service is simple to navigate, even though it’s in Chinese. A zoom slider on the left and various views (map or satellite) populate the upper right corner. Zooming into most parts of the world will only result in a blank page after a certain zoom level, except in China and Taiwan where the images are available in higher resolutions.
The 2D part of the service is similar to Google Maps, and works quite well in Firefox on a Windows system. A 3D viewing tool, that should make the viewing experience similar to Google Earth, is also available, but it was not functional for us.
The official Chinese mapping service could spell trouble for Google Maps in China. According to Asiaone News, 31 companies have been granted a mapping license, including Nokia, Baidu, Alibaba and others, but Google China hasn’t officially submitted an application.
Still, the Google Maps service is currently available (in a censored form) in mainland China at the address ditu.google.cn.
The map is available at www.tianditu.cn or www.chinaonmap.cn.

[via mashable]

Saturday, September 18, 2010

Flash vs. HTML5: Adobe Weighs In

Much has been written about the next wave of web technologies, namely HTML5, JavaScript and CSS3. A big part of this conversation has surrounded the impact that these new technologies will have on older technologies like Adobe’s Flash.

We’ve written a lot abut the HTML5 vs. Flash “war,” primarily in the context of Flash’s use in mobile and Flash as a video wrapper. I personally have taken the position that at least when it comes to mobile devices, Flash is at a disadvantage in terms of its abilities and capabilities when compared to newer technologies that can better harness hardware and software optimizations.

Adobe, understandably, has a different position. It believes that Flash and HTML5 can exist side-by-side and that each has its own set of strengths and weaknesses. I had a chance to talk to Paul Gubbay, Adobe’s VP of design and web engineering, about HTML5, Flash, the emerging mobile landscape and how Adobe fits into this new world.

The world of technology moves really, really quickly. To give you an idea of just how fast things can move, when I started working on this piece last month, Apple was still anti-Flash as an IDE for iOS development and Adobe’s set of HTML5 authoring tools was limited to Dreamweaver.

In the last week and a half, Apple has updated its developer guidelines and Adobe has issued an HTML5 add-on pack for Illustrator CS5.

I point out these recent changes because it indicates just how fast this industry is moving and that speed, inevitably, can impact the choices that designers, developers and end-users end up making.


How Adobe Sees HTML5


The mobile web is exploding. I’ve often compared what we are seeing happen on smartphones with the micro-computing revolution of the 1980s, only at a much faster pace. Adobe’s Paul Gubbay agrees, and he thinks we are witnessing a rebirth of sorts of the web.

For Adobe, a company that has made its name in creating tools and technologies to drive digital creativity forward, this is exciting. “As a technology company, this kind of movement in any direction is interesting to us because of the opportunities it affords us,” say Gubbay. Here too, Adobe sees lots of opportunities “because of the real focus on mobile.”

When asked where Adobe sees HTML5 and CSS3 are headed, Gubbay pointed out that there are several areas where these new technologies really make a lot of sense:

  • Doing more with design — like CSS3 and rounded corners
  • Doing more on mobile and making it more efficient
  • The emerging design and interactivity space that has typically had more of a Flash or JavaScript focus
  • Making mobile interactive – as in the case of iAds and other advertising platforms.

However, Adobe still doesn’t see HTML5 as a catch-all for every project. Gubbay and I discussed that while there are lots of great looking one-off HTML5 or CSS3 demonstrations, in many cases, these are proofs of concept and not ready to be used in real projects.

Google’s Chrome Experiment with Arcade Fire is actually an exception in this space. What makes that experiment and presentation so great is that it is useful, it works, and it is a complete project. It’s not a one-off example. It’s real world.

Still, even when these experiments do have real-world uses, the reality is HTML5 isn’t always optimized for all environments. You need not just the latest browser (or latest version of a specific browser), you need enough RAM and enough resources on your computer. These are CPU and GPU intensive tasks.

As a result, even on the iPad and iPhone, not all HTML5 or CSS3 demonstrations will work as well as they should. This is a very real limitation that will eventually get better, but it needs to be taken into consideration.


Where Adobe Sees Flash


On the other hand, because Flash has years and years of tooling and frameworks and a robust ecosystem behind it, it remains a viable choice for many implementations. When building an RIA designed for the desktop, in most cases, Flash does make more sense. Not only is it more capable, the performance is usually going to be better.

However, we should note that on mobile, this isn’t always the case. Even with Flash 10.1 for Mobile, Flash content needs to be optimized for mobile devices. Flash video and Flash animation designed for the desktop doesn’t really work the same way on mobile platforms.

Developers need to re-configure and re-optimize those projects and specifically target mobile devices.


Why Not Just Use HTML5 for Mobile?


I asked Gubbay, why should developers — especially when targeting mobile devices — use Flash at all? If they have to re-target for mobile devices, why not just rebuild in HTML5?

Gubbay said that it becomes a decision based on budget and the desired level of richness. For some developers, making the jump to HTML5 makes more sense. If the bulk of your visitors are going to be accessing content from an HTML5-enabled smartphone, HTML5 may be the better choice.

Likewise, for consumer video or smaller-scale productions, using HTML5/H.264 or Web-M to encode content and play it directly through the web browser may make more sense than using Flash Video for Mobile.

However, for developers who need to provide DRM, efficiencies in services, or do more elaborate masking, Flash is going to be the better bet.

In other words, it’s all about what a project needs. Still, even with Flash as a now accepted IDE for iOS development, for web applications, HTML5 is clearly at an advantage for more device types.


How Adobe Wants to Approach the Market


Gubbay made it very clear to me that Adobe listens to its customers and that the company wants to provide them with the tools that they need. If that means Flash or Flex or Adobe Air, great. If that’s HTML5, that’s a space Adobe wants to invest in too.

Adobe has already released some add-on packs for Dreamweaver CS5 and Illustrator CS5 that add in HTML5 support. I asked Gubbay if Adobe had plans for an HTML5-specific authoring tool and he couldn’t comment.

On the side of Flash, if Adobe could find a way to utilize some of the existing support, frameworks and tools that have been built around ActionScript and help users move more fluidly to jQuery, HTML5 and other technologies, I think the company could have a winner.

An HTML5-specific authoring tool, as an example, that isn’t an add-on, but can integrate using Bridge with other Adobe apps to take advantage of scripts and actions developed around Flash could be really helpful.

Furthermore, making more mobile specific Flash development tools that are better tuned to mobile devices so that new content created in Flash is mobile rich, is something I definitely expect to see Adobe invest in.


So Where Are We Now?


We’re at a cross-roads of sorts in terms of web technologies. The new wave of technology is here; it’s developing quickly and innovations are happening all of the time. On the flip side, there are still hundreds of millions of users that are using browsers and devices that aren’t necessarily ready for those tools.

After speaking with Adobe, it’s clear to me that the company does want to offer solutions for both sets of developers. I was impressed with the company’s candor in discussing mobile and the admission that Flash on mobile isn’t quite there yet.

Going forward, we see Flash as continuing to be a great tool on the desktop, but on mobile and on other platforms, HTML5 is coming up fast. Adobe has no plans to sit this one out, and we fully expect to see more solutions from the company.

For current developers, sadly, making the decision to go Flash or HTML5 is still going to be difficult. It’s still at the “depends on the project” stage. For video and mobile content, HTML5 is winning. For more rich and interactive content, Flash has a huge advantage that isn’t going to be displaced anytime soon.

These uncertainties aside, this is an exciting time to be a web user, web developer or web designer.



[via mashable]